There’s kind of a great quote from Sid Meier, which is never let history get in the way of fun. That’s something, for example-you can’t heal outside of combat. Interesting that you say that, because in a recent interview the devs say the opposite (): I am of the conviction that in practically all cases on can find alternative gameplay mechanics that achieve the same goal without sacrificing plausibility (assuming one bothers looking). It makes no sense whatsoever that you wouldn't retain non-perishable items like shovels or keys after a successful dungeon run.ĭo the devs not care about creating a coherent and internally logically consistent world? Gameplay reasons should take a backseat in those situations or at least be designed in such a way that they don't violate the credibility of the setting. If the devs want to make retreating harsher then restrict the loss of your equipment to that specific case (à la "drop your stuff and run away as fast you can"). One town may hold survivors willing to help, whereas another is a vessel for Lovecraftian creatures willing to kill themselves before surrendering at the barrel of your gun.Originally posted by Demut:How the ♥♥♥♥ this has not been fixed yet is beyond me. It helps that the sounds and sights of the world are tragic. A win is just as satisfying and taking that extra hit could be the difference between life and death. Quirksĭarkest Dungeon 2 is still incredibly punishing and defeats really challenge you. If you really enjoy the world, Darkest Dungeon 2 is an excellent follow up but, if you love the challenge of the first, you may be a little disappointed. It eventually makes relationships feel less random but gives you a much easier time with the game. This tells you how they go to your stagecoach and what keeps them running. You earn candles through runs, which can then be used to unlock trinkets and buffs that progress through subsequent runs.Īs well as this, each archetype has a story that you run through by completing events in the world. Player archetypes grow and earn new abilities and stats throughout the game. This is one of the biggest departures from the original game but also one of the most captivating.
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